Post by solyss on Feb 17, 2008 19:26:52 GMT -5
Fighting is one of the most difficult aspects of role playing. Becoming a 'good fighter' takes time and experience. This guide will cover only the most basic aspects of fighting.
The Defenses
Defense is the number one most important thing when fighting. If you do not post with good defense tactic, then you are setting your character up for more damage.
Make sure to protect the most vital areas of the horse. This includes the neck, ears, eyes, belly, ect.
Here is how you might post your defenses.
The attack
Most people hate being the first to attack. But, if you know where to attack, then it may be easier. It is important to get close to your opponent as quickly as possible; this will put more force being your attack and have everything in a closer proximity.
A few common attacks include:
~ram a horse at the shoulder (affecting balance)
~lunge and rear (aiming for the head/neck )
~ lunge from the side and try to bite the neck or front flank. (inflicting damage and affecting balance )
~Wheel around and kick the ribs with haunches
You should always try to affect the balance of the opponent; tripping or pushing them over will give you the upper hand. If you aim to bite; then try to go for any soft flesh. Stay away from bone such as the shoulder blade or ribs.
Power Playing [/u]
Power Playing is when you control where you attacked and how much damage it caused. You cannot say exactly where an attack hits the opponent, or how it affected them. Here is an example:
And alternative to this post that would avoid power playing would be more like this:
Sometimes we power play without realizing it. If you see somebody doing it, please ask them to change the post before proceeding, or you may just ignore that part of the post if that person has not responded for a while.
God Moding [/u]
God Moding is when you give your character super-natural or 'God-like' powers. This is a realistic RPG. Your horse can't fly, breathe fire, or control the actions of the opponent. So don't even bother trying ;P
Taking Damage
In a fight, you can never "not take damage" The whole purpose is to take a little damage as possible. If somebody attacks you, then (unless you dodge completely ) you are going to be hit somewhere. You essentially get to choose where you are hit and how bad the damage is.
Be realistic when taking damage. If you didn't post any defenses, and your throat is exposed, and your opponent lunged for that area, then most likely you will be hit there. You can counter attack or try to move away; but still, you are going to be hit somewhere.
Dodging should be used sparsely, it just defeats the point of fighting in the first place. Only dodge if you actually can get away and are in real danger.
Try not to get too upset if you're character gets hurt, role-playing is not real, and with each fight you learn more strategy and improve technique. Remember, role-playing is meant to be fun; so don't make a bi deal out of something small.
Take in mind that the wolf anatomy and fight style is much different. If you have questions on how to adjust when fighting a wolf or fighting in general, send me a msg and I will be glad to help.
The Defenses
Defense is the number one most important thing when fighting. If you do not post with good defense tactic, then you are setting your character up for more damage.
Make sure to protect the most vital areas of the horse. This includes the neck, ears, eyes, belly, ect.
Here is how you might post your defenses.
The Stallion tensed his muscles, lowering his head to protect his neck.. His eyes squinted slightly to narrow his vision and reduce change of damage. His ears were pinned to his head and tail clamped to his haunches to avoid being target for teeth. He splayed his legs to keep his frame lower to the ground, improving balance and protecting his fleshy underside.
The attack
Most people hate being the first to attack. But, if you know where to attack, then it may be easier. It is important to get close to your opponent as quickly as possible; this will put more force being your attack and have everything in a closer proximity.
A few common attacks include:
~ram a horse at the shoulder (affecting balance)
~lunge and rear (aiming for the head/neck )
~ lunge from the side and try to bite the neck or front flank. (inflicting damage and affecting balance )
~Wheel around and kick the ribs with haunches
You should always try to affect the balance of the opponent; tripping or pushing them over will give you the upper hand. If you aim to bite; then try to go for any soft flesh. Stay away from bone such as the shoulder blade or ribs.
Power Playing [/u]
Power Playing is when you control where you attacked and how much damage it caused. You cannot say exactly where an attack hits the opponent, or how it affected them. Here is an example:
Bob lunged at the male; clamping onto his throat and pushing him to the ground.
And alternative to this post that would avoid power playing would be more like this:
Bob lunged at the male, teeth aiming for his throat. He threw his body weight into him hoping to knock in to the ground.
Sometimes we power play without realizing it. If you see somebody doing it, please ask them to change the post before proceeding, or you may just ignore that part of the post if that person has not responded for a while.
God Moding [/u]
God Moding is when you give your character super-natural or 'God-like' powers. This is a realistic RPG. Your horse can't fly, breathe fire, or control the actions of the opponent. So don't even bother trying ;P
Taking Damage
In a fight, you can never "not take damage" The whole purpose is to take a little damage as possible. If somebody attacks you, then (unless you dodge completely ) you are going to be hit somewhere. You essentially get to choose where you are hit and how bad the damage is.
Be realistic when taking damage. If you didn't post any defenses, and your throat is exposed, and your opponent lunged for that area, then most likely you will be hit there. You can counter attack or try to move away; but still, you are going to be hit somewhere.
Dodging should be used sparsely, it just defeats the point of fighting in the first place. Only dodge if you actually can get away and are in real danger.
Try not to get too upset if you're character gets hurt, role-playing is not real, and with each fight you learn more strategy and improve technique. Remember, role-playing is meant to be fun; so don't make a bi deal out of something small.
Take in mind that the wolf anatomy and fight style is much different. If you have questions on how to adjust when fighting a wolf or fighting in general, send me a msg and I will be glad to help.